Column on Teasers

Nick Douglas

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I wrote this column last season. I have noticed plenty of people touting teasers as possible plays early in the season and I have to say that it disturbs me. Whether you agree or disagree, I'd love to get feedback on some of your opinions on teasers as well. Good luck.

THE ULTIMATE SUCKER BET
by Nick Douglas

I challenge any serious NFL handicapper to produce for me a documented record on teasers that makes money and betters their record on straight NFL plays. It may happen over the course of a few weeks or maybe even a season, but it won't happen long term and here is why.

Teasers are a bad bet, period. They are bad mathematically and to make matters worse, they prey on the worst attributes of the gambler by dangling a sweet red apple witha poisonous pulp.

The standard NFL bet is a -110 wager, or 1.91. That means a winning NFL bet returns you 91% of your investment, while a losing bet returns you 0%. A -110, two team, six point teaser is a -262 bet, or 1.382. That means over the long haul, if each play coincides with each other teaser play at absolute randomness, each teaser hit will return you 38.2% of your investment, while each losing teaser side or total will return you 0%.

Even if one team teasers were allowed, this would be a bad bet. Let us accept that with an additional six points, the average NFL bet would hit at 67%. Taking 38.2 * 67, we get $2,559 in positive money from a 38.2% return on investment hitting at a 67% clip. On the other hand, we take a $3,300 loss from the 33% of the games that lose. That means if we played 100 games risking $100 each ($10,000 total wagered), we would lose $741, for an average return on investment of -7.4% mathematically (for those who don't know, -4.5% is the average return on investment assuming a 50% winning percentage on standard side or total plays).

It is now proven that teasers are a bad bet mathematically. There is no question about that. But in reality teasers present a far uglier picture than a staggering *64%* increase in the house edge.

Teasers cannot be played as straight bets. They must be parlayed. You cannot simply take 6 points and bet a single game at -262. The games must be parlayed. While parlaying games poses no theoretical mathematical disadvantage, any experienced gambler will tell you the danger of parlays. Letting the fortunes of one strong play rest on another is risky at best. For side/total correlated parlays, I endorse this tactic in small numbers on select occasions. There will sometimes be a game in which the style of play by a team will favor an over or an under, and therefore parlaying the two plays gives the player a distinct advantage. In shorter terms, if one hits, the other is likely to hit. That is the exception to the rule. In general parlays hurt the player.

All of the mathematical disadvantages of teasers are obvious, but what really troubles me about them is the way it lets books prey into the weakness of the player. I believe that the most damaging temptation for a handicapper is the allure of easy money. By easy money I mean a bet that looks too good to be true.

With a teaser, the player has the opportunity to whiddle down any play giving up to 7 points down to a virtual pickem or maybe even a slight dog. In the players mind, they are now getting a strong favorite who needs only to win the game outright to cash the ticket. That scenario is the quintessential example of easy money. Anyone can pick straight up winners, right? The hard part is allowing for the line.

There are a myriad of ways this hurts the player. First of all, the goal of the teams you are betting on is to win, not to cover seven points. By teasing the game down, you are paying greater odds but your opponents goal is the same. They want to win. A seven point underdog does not care if they lose by 5 or 15, a loss is a loss. So now you are essentially paying -262 for seven meaningless points that could have been had for -110.

Teasers give meaningless points to underdogs, too. A dog that loses by 3 is no happier than a dog that loses by 8. They are trying to win the game. Your bet gives you a slight mathematical advantage, but it does not make the team you are betting on any more likely to perform in the acceptable range for you to cash a winning ticket.

I am well aware that the six points are actually not always meaningless and that many times they can turn winning wagers to losing ones. But my goal is to win over the LONG TERM. A month or three months of losses are troubling, but as long as I make money over the course of my lifetime, I am happy with my handicapping. Over the long term, teasers give more of an advantage to the house mathematically and psychologically.

I know many of you will still play teasers so my piece of advice to you is to meticulously track your results and compare them to your results on straight bets. Choose your teasers carefully and play very few of them to minimize the added house advantage. I have noticed a large increase in teaser plays on this site and I believe it was due to fletcher and Nolan Dalla having success betting teasers a year ago. I urge you all to consider the hard facts about teasers and play them more conservatively so that we can all have profitable NFL seasons.
 

GM

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Teasers are bad bets, to be sure. I'm not an advocate of them, but there ~may~ be situations where they are not as bad.

Most people use teasers to tease a TD favorite down to a Pick as you mention. This isn't the most advantageous use of them however. If you MUST tease, you should be teasing it to cross two key numbers (3, 7, 10). Teasing a game from -4 to +2 is not nearly as advantageous as teasing it from -8 to -2...because the latter actually adds some value. Not enough to offset the horrible odds you are getting however. Better still would be to tease a dog UP six points, but you hardly see any teaser players teasing games up.

Teasers should NEVER be used on totals. Say a game has a line of -6, 40. There is a lot less value on 6 points out of 40 (a game's total), than there is on 6 points out of 23 (the amount the favored team is expected to score). 6/40 = 15%. 6/23 = 26%. In other words, a teaser on the side means your team can score 26% fewer points than expected, but you can be saved by the tease. But the teams combined can only score 15% fewer points than expected for the tease to come into play on a total.

15% or 26%, either way, it's not enough to justify paying such a high price for the extra points.

My theory on the teaser players is that they've been burned by the spread a few times, gotten ticked off, and decided to heck with that. They aren't going to let the spread kill them anymore, so they'll eliminate it at all costs, even if it means ripping themselves off on their potential payout in the process.

When someone presents a 3-team teaser where they are getting back barely the amount they are risking, for having to have THREE teams perform the way they want instead of just one....well, it really makes me wonder why you'd bother to put yourself in that position.
 

nostromo

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6 point teasers usually pay +100 not -110. If sides hit around 67% with additional 6 points, that's a 90% return on the investment, almost the same as -110 sides.

And that's by picking teams blindly, avoid the obvious bad teases (across the zero) and I'm sure you can better the 91% on sides easily.
 

hawkeye

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i have done very well on 4 team 13pt teasers--especially the pros when dealing with totals----a good idea is to look hard at pick'em games--if the game looks liek it is going to be close 13 pts is a big advantage.
 

badjab

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love the teasers

love the teasers

I would agree that teasers in basketball are worthless (almost akin to a parlay) but I think that they can have great value in football. Usually, half of my wagers during the NFL season are teasers. For as many times as I have been burned by one team getting blown out, there have been plenty of close scores that have saved my butt.

Nollan Dalla wrote a column regarding teasers awhile back that addressed some of your concerns. I can't remember all the details, but the key point to factor in is that an advantage can be gained by playing the key numbers.

For example. If you like only 2 games in a given week and they are Rams-8 and Pats +1.5, why not tease them to Rams-2, Pats +7.5? The likelihood of winning that teaser is much greater than of winning both bets straight up. Of course, I'm not a mathematician, so I'll take your word for it that the numbers may indicate it's a fundamentally bad bet -- but in my experience, it has paid off.
 

PacMan

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nostromo said:
6 point teasers usually pay +100 not -110.

I don't recall any of the six books I've used having +100 for teasers - all were -110. The three I currently use all charge -110. All three are very highly reputable as well.

As far as all of this teaser math, it assumes being right 67% of the time after being given 6 points . If you hit 55% or 60% straight picks, what percent will you hit getting 6 more points? Can anybody reasonably guess? Perhaps you actually could make more money from the house that way? Not arguing, just wondering if someone's willing to try to tackle that...
 
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wondo

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IE had posted an interesting spreadsheet last year on this for the NFL.

It did not interpret whether teasers were advantageous or not, but it showed what percentage of the games come within a deviation off of the original line. The numbers were staggering -- something like 33% of the games were not within even 14 pts of the orginal spread.

I believe this article and stats can be found under the 'resources' link or something similar here.
 

MrChristo

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Sexlexia...
Football 6 Points 6 1/2 Points 7 Points
2 Teams +100 -110 -120
3 Teams +180 +160 +140
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Teams +600 +550 +500

From I book I use.

Anyway, I think teaser can definately be useful. As GM says teasing teams across key numbers can be beneficial.
As far a 'value' goes, teasing two teams from -6 down to PK pays better than a 2 team ML parlay.
I'm not convinced you should NEVER tease on totals. Sure the %% are lower (which I realise is a key point here!), but again the key number issue. If I can get an 'over' down to 32 or an 'under' above 38 I think it can work.

Having said all that, there are limited situations were I use them.
 

PacMan

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+100 Teasers

+100 Teasers

MrChristo: I realize some (several?) books have +100 6pt teasers. I still would venture to say that "6 point teasers usually pay +100 not -110" is not an accurate statement. Usually they pay -110. Some places offer +100. That's the point I was trying to argue.
 

PacMan

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wondo said:
IE had posted an interesting spreadsheet last year on this for the NFL.

It did not interpret whether teasers were advantageous or not, but it showed what percentage of the games come within a deviation off of the original line. The numbers were staggering -- something like 33% of the games were not within even 14 pts of the orginal spread.

I believe this article and stats can be found under the 'resources' link or something similar here.

Wondo - thanks for mentioning that. Still, how many of those 33% were plain bad picks? I don't think anyone is saying tease everything. Of course, if you had the right side of those 33%... But I digress.

It does make me wonder how attainable over 67% is on teasers, but if you could hit 55-60% straight, I think you'd do better. Of course, is 60% straight bets attainable over the long run?
 
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wondo

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You may be right. My point was more just to comment on how _not_ sharp the linesmakers are. I think it is nature that we remember losing or winning by a half point, but the statistics show that this doesn't happen nearly as often as one might think. So to 'handle' your teasers and pick and choose your situations might work for you, but going back to Nick's original post, he comments a lot on the general public feeling that the oddsmakers are so close that the extra points in essence guarantee a win.

Also, I don't quite understand what you mean by 'plain bad picks.' The spreadsheet was not one person or groups' picks. Just the result of the game versus the line. I'll have to search around for this thing and post the link because my verbage is poor in explaining it.
 
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wondo

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also, along the same lines... even if you were on the right (winning) side of those 33%, it wouldn't matter that you teased them because they would have covered by 14+ pts, just the same as if you lost them -- you could have teased to your hearts' content and you still would have lost them. Anyway, I just sent IE an email to see if he remembered this thing or if I am just stuck in the twighlight zone remembering something that doesn't exist....... it's wouldn't be the first time!
 

IE

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wondo, not sure if this is the article by Andy you were referring too?, if not let me know and i will dig out what i can find in archives.

http://www.thelogicalapproach.com/good_lines_nfl_rev.html

didn't get your email....but i think that could be 100% my fault due to email server problems im having and blocks i have set up from all the virsues sent to ie....sorry about that.


i would also have a close look at not what the line is per se, but what the inferred line is...for 6 pt teasers with the side and total ....always an interesting place to start....if so one choses to play teasers.

oakland -7.0 41.0 over seattle

inferred line of

oakland 24
seattle 17
 
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wondo

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thanks, IE. That's the one I was thinking of. Not sure why I couldn't find it, but thanks for taking the time to dig it up! (btw, disregard that message i left in the gen. forum, it was just regarding the email)

thanks again. i hope some others find it interesting.
 

IE

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no prob....

good luck this season.
 
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